Apinya here. I've been put in charge of updating the blog. Sort of. Rusty pawned it off on me and I've graciously accepted because I can't code but rich text/HTML are my homies. Anyways, I'll be getting some detailed renders of in game objects going soon. Yelin has helped a lot with the modeling as Rusty pretty much has all of the coding down.
In the mean time, here's the most recent update on the game. Unfortunately this is the Windows version only, so even I can't run it.
Link to Game Download
Cheers all!
Apinya
Wednesday, January 15, 2014
Sunday, November 10, 2013
Oh Man Shiny New Update
New map with more professional-looking (I hope) lighting effects. Also added a flashlight. Less so a game at this particular build and more of an environment test, so once the event flags and such are implemented, it will look like a spiffy version of the first game.
Here's the link - which will be updated once the builds are uploaded to the cloud...
The "F" key toggles the flashlight on and off. Happy exploring abandoned dark buildings!
-Rusty
Here's the link - which will be updated once the builds are uploaded to the cloud...
The "F" key toggles the flashlight on and off. Happy exploring abandoned dark buildings!
-Rusty
Saturday, November 9, 2013
First Round Draft Pic's
Here are the screenshots of the first Alpha build of the game, not the highest quality at the moment, obviously...more to come as production continues
Monday, November 4, 2013
First Week Prototype
Here are the builds for the first week prototype of our game The Psych Ward. Builds for both windows and Mac are available.
Screenshots will be uploaded at intervals as well as the game progresses.
-Rusty
Screenshots will be uploaded at intervals as well as the game progresses.
-Rusty
Friday, November 1, 2013
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