Okay let me give a little more information. Above is a link to the Drop Box containing the most recent build of the game. Still only for PC people (Sorry! I've been pestering Rusty to get a Mac version. I want to play my own game dammit). So if any of you decide to playtest this new version, leave a comment and let us know how it turns out, what we can do to improve it, etc. We know it's short and straightforward, but we're working on it!
Reactions and Feedback so far:
Miles (FB friend of Apinya) (Also, mild language warning)-
Um, when I go out of the padded room
into the forest thing, is the door, like, supposed to float off? Because that is
fucking SWEET. Please make more, because that is fucking cool
Anyways, it all felt really straight
forward and simple - I liked the mechanic of switching between being pilled
out/psycho and not; I was hoping more narration would happen or maybe notes to
explain a little bit of what's going on.
Didn't come across any game breaking
bugs, but I did feel like I was moving just a bit too sluggishly - maybe adjust
the rate of movement? Even if just for one of the states?
Anyways, puzzles felt evenly placed
and spaced. Nothing was overly difficult, but the only time I felt like the
game was making it easy for me was with that one key that had the lamp shining
on it when you went mental.
[Level 2] The screw driver, I felt, could have
been hidden a bit better.
[Level 3] It felt more like a portion of the
local dog park, lol. The plants looked all tropical and stuff. Wider/steeper/with
more rock dirt, I think, would make it feel more like a mountain/cliff
Thanks for play testing, Miles!
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